Mass effect 2 sentry interface

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Mako improvements have also been added, which you can learn more about right here. In addition to the above-mentioned FX and full-scale relighting, the combat HUD and gameplay mechanics of the first game have been improved, with the HUD being fashioned after Mass Effect 2. Players will also be able to choose between Favor Quality and Favor Framerate to determine their play experience, which dives into performance territory by focusing on a higher FPS versus higher resolution.

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Pretty much everything has gotten a lighting overhaul, which makes some of the more beautiful landscapes even more so and the scarier moments not so reliant on the red overlay. The cinematics has also seen a boost, both in terms of lighting and overall feel. It may sound small, but those small improvements work wonders when talking about immersion. One of the improvements with the remaster is the introduction of a backdrop teeming with signs of a struggle and more FX added to the bridge itself to show signs of the ongoing conflict against the Geth and Saren. Smoke and fire could be seen but there was no real nuance about the destruction outside of just knowing it happened. go over a series of bridges littered with debris and signs of chaos. One of my personal favorite improvements comes by way of a change showed to us about Feros.